Wednesday, September 28, 2016

Geek and Sundry - Vengeance

A game's theme is an important draw. If a game is about something, it needs me to feel like I'm doing that something. That's why I never got into Magic - I never felt like a wizard in a duel.

Vengeance has theme oozing out of every corner of the box. I love how it handles the roaring rampage of revenge genre, so I wrote it up.

Tuesday, September 27, 2016

Geek and Sundry - Shadow of the Demon Lord

One of the best RPGs from 2015 was this dark fantasy game from one of the developers of D&D. I talk about why I like it over at Geek and Sundry.

Friday, September 23, 2016

Geek and Sundry - Deadlands Kickstarters

One of my favorite RPGs has not one, but two Kickstarters running at the same time!

Monday, September 12, 2016

Geek and Sundry - Online D&D Resources

I found some great websites for use with D&D 5th Edition while prepping my Curse of Strahd game. I collected a few and shared them over at Geek and Sundry.

Sunday, September 11, 2016

Geek and Sundry - Tiny Epic Games

I've really come to love this series of games from Gamelyn. Small, fun, but offering plenty of replayability and strategy. They're kickstarting an expansion of Tiny Epic Galaxies, so it seemed like a good time to talk about the whole line.

Saturday, September 10, 2016

Geek and Sundry - Bizarre Board Games

Video games have a bad rep for licensed tie-in games that suck, but back in the day board games weren't much different. I had the Pac-Man game as a kid and found it difficult to play because the marbles would shoot everywhere.

Geek and Sundry - Flick Your Way to Victory

Flick 'Em Up was my favorite board game experience of Gen Con 2015. I talk about it and a few other games in this article.

Thursday, September 8, 2016

Geek and Sundry - Big Games

Mixing football and board games seems weird, but one of my favorite sessions of Imperial Assault last year took place during a Packers game. I suggest some big board games to play this year for folks who like board games and sportsball.

Wednesday, September 7, 2016

Kickstarter - Mecha and Monsters

I'm a part of this Kickstarter as a setting for the game. Ever want to play in a world where Monday Night Raw meets Pacific Rim? Back Mecha and Monsters today!

Tuesday, September 6, 2016

Geek and Sundry - Social Combat RPGs

The idea of social combat has been around for a while. I highlighted a few games that do it very well.

Monday, September 5, 2016

Geek and Sundry - College Board Games

The important point here was picking games that could easily work as drinking games without making it explicit.

Sunday, September 4, 2016

Geek and Sundry - Board Game Upgrades

That time I turned my envy of a friend's board game organizer into an article.

Saturday, September 3, 2016

Geek and Sundry - Star Wars Canon

Today's article is about the influence the Star Wars RPG has over the Star Wars canon. Yes, even the new one.

Friday, September 2, 2016

7th Sea Second Edition - Villainous Intent


Memorable heroes need memorable villains to battle. What are Batman with out the Joker, Luke Skywalker without Darth Vader or, closer to the genre point, the Musketeers without Richelieu? The first edition of 7th Sea was no slouch in the villain department. Richelieu got a worthy mirror on Esteban Verdugo, the arrogant L'Emperuer is just itching to lose his head and Reis terrorizes the sea with his murdery band of pirates and his tricked out Syrneth scythe. I'm putting together a one shot for some friends soon and I was a little surprised at just how streamlined villain design was in the game. Two stats? That's it? (I know there's a bit more, like Villainy Rank and Advantages, but this was my gut reaction.)