Check out these awesome character sheets done up by Fate Core G+ Community member Josh Leavitt. They even have a space for your knight's coat of arms!
We're at the end of the cut material from the draft. If you have an element of the setting or rules you'd like to discuss, leave a comment here or on the Fate G+ Community. If you hop in some armour and take the setting for a spin, please let me know so I can link to it from the blog. I'll have information on my upcoming projects here as well as a few hacks of existing settings for Fate.
Thursday, January 31, 2013
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Hey Rob, here's a few suggestions on things I’d like to see in the book. They are minor things mainly for clarity, I could houserule one way or the other for a game, but it would be cool to know how they are intended to work:
ReplyDelete- The game mentions Zones a few times but I'm a bit hazy on what counts as a zone for a robot potentially five storey's tall. FATE core compares zones to the size of a standard house, I don't think that'll cut it. It's mainly confusing when weapons are involved. Some Aspects say you can Blast things 1 zone away, others defend against Blasts from 2 zones away etc. But what sort of ranges are these describing? If an Armour is standing in Manhattan, is 1 Zone away a few blocks away or in Queens? It’s tricky to get a sense of scale for this, I think the game could benefit from a side note on that.
- Also, fighting in space is mentioned at one point. Can Armour manoeuvre in space or does it need somewhere to stand? I can picture them jetting around on thrusters or leaping between two parallel war cruisers, either works for a dramatic combat and of course Armour Aspects for the thrusters make sense if it’s the latter but what’s the intended idea?
- Does all Armour have melee weapons or long ranged weapons and some just have really big swords or guns as Aspects because they are noteworthy and more powerful? Or is the idea that you specifically need an Aspect to act as a weapon and are unarmed if none of your aspects are weapons?
Anyway, that’s my ideas for this. Hope things are going well for publishing this, I'm looking forward to it.
@Haxar: Thanks for your comment!
DeleteZones are meant to be very flexible in size. In one playtest combat, the zones were:
Avaluna base
Earth Orbit
Earth Atmosphere
Wyrmgate Earth
I don't worry about measurable distances so much as having zones being different locations on the battle field where something interesting is happening.
I imagine Armour as being able to fight standalone in space. That visual of Armour fighting along parallel war cruisers during it out is pretty cool. I'd include that as a scene Aspect like "Battling Broadsides".
All armour comes with multiple forms of weaponry - the ones highlighted by Extra are just the most noteworthy. You can still use Blast and Melee when fighting even if you shut down a weapon - or if you had none to begin with. Think of the armour slots as the things that would come with the action figure of your armour.
Thanks Rob, clears up a few things :)
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