Sunday, October 15, 2017

Star Wars Adventure Review - Otherspace

This is an ongoing series of reviews of classic West End Games Star Wars RPG adventures. I've run a few, read a few more and not touched a few since I bought them over the past 30 years. I'll look at them for a few different angles, including what I would change to bring the adventure to my table.

Adventure title: Otherspace


Author(s): Bill Slavicsek 


Published: 1989


The Pitch: The Rebels must journey into another dimension to locate a lost Rebel prison transport and come across the death-obsessed aliens who live there.

Summary: An adventure that attempts to bring the claustrophobic terror of the Alien franchise to the Star Wars universe. Instead, it shows that two great tastes don't always go together.




In-depth review with SPOILERS after the jump!


Friday, October 13, 2017

Kickstarter - CHILL Undead

It's Friday the 13th, so it's time to remind everyone that the latest book for Chill, Undead, is on Kickstarter.

In our third sourcebook for Chill 3rd Ed, we explore the Undead, creatures that return from the grave for love, revenge, or hate.

Why is this book cool?

1) +Matthew McFarland  and +Michelle Lyons-McFarland  are good people.

2) The Chill monster books are set up epistolary style, which deliver information but not truth. Even if your players read the entry on a specific type of monster, they won't know its secrets chapter and verse.

3) My entry focuses on the Unknown possessing dead envoys and using them to sow discord within SAVE.

4) The company has a dozen free cases available on its website (mine is here). That's a whole campaign right there, for free, which they add to every time they do a Kickstarter. They've already unlocked two more cases through this campaign and are aiming for three more by the number of backers. That doesn't include the cases in the book or that every monster entry has hooks at the end for using it in your game.

5) CHILL's design hits a sweet spot for me. The percentile system is easy to explain and the light and dark tokens invoke genre while making monster power management a breeze. I like that, when the tokens are all dark, everyone leans forward a bit, waiting for the shoe to drop. It creates a Dread-like tension at the table.

The Kickstarter runs until October 31st, but backing it on a day known for hockey-masked killers and black cats seems like a good call.

Sunday, October 8, 2017

Star Wars Adventure Review - Tatooine Manhunt

This is an ongoing series of reviews of classic West End Games Star Wars RPG adventures. I've run a few, read a few more and not touched a few since I bought them over the past 30 years. I'll look at them for a few different angles, including what I would change to bring the adventure to my table.

Adventure title: Tatooine Manhunt


Author(s): Bill Slavicsek and Daniel Greenberg


Published: June 1988


The Pitch: The Rebels must find an Old Republic officer before bounty hunters collect a huge bounty to bring him in dead or alive.

Summary: An influential adventure on not just the RPG but Star Wars canon. It lives up to the hype and offers a fun adventure on the planet that seems to be in the middle of nowhere, yet everything happens there!




In-depth review with SPOILERS after the jump!


Sunday, October 1, 2017

Star Wars Adventure Review - Crisis on Cloud City

This is an ongoing series of reviews of classic West End Games Star Wars RPG adventures. I've run a few, read a few more and not touched a few since I bought them over the past 30 years. I'll look at them for a few different angles, including what I would change to bring the adventure to my table.

Adventure title: Crisis on Cloud City


Author(s): Christopher Kubasik


Published: November 1989


The Pitch: The Rebels are framed for murder on Bespin and have 24 hours to clear their names before being arrested by Lando Calrissian and turned over to the Imperials.

Summary: Many of the adventures of this era steer clear of anything directly related to the movies. This one heads right for Bespin, wrapping up the players in a mystery that they need to solve to avoid Imperial justice. Also, the only appearance of a full deck of Sabacc cards, with rules to play!




In-depth review with SPOILERS after the jump!


Sunday, September 24, 2017

Star Wars Adventure Review - Battle For The Golden Sun

Cover photo courtesy Wookieepedia 
This is an ongoing series of reviews of classic West End Games Star Wars RPG adventures. I've run a few, read a few more and not touched a few since I bought them over the past 30 years. I'll look at them for a few different angles, including what I would change to bring the adventure to my table.

Adventure title: Battle For The Golden Sun


Author(s): Doug Kaufman


Published: June 1988


The Pitch: The Rebels crash-land on a waterworld in search of a Rebel ambassador. Instead they find seatroopers, warring natives and a giant piece of Force-sensitive coral.

Summary: A decent adventure that throws the PCs in the battle between two factions of natives that, despite showing off an Imperial garrison poster and a seatrooper on the cover, puts the Galactic Civil War in the background for a session or two.




In-depth review with SPOILERS after the jump!


Sunday, September 17, 2017

Star Wars Adventure Review - Scavenger Hunt

This is an ongoing series of reviews of classic West End Games Star Wars RPG adventures. I've run a few, read a few more and not touched a few since I bought them over the past 30 years. I'll look at them for a few different angles, including what I would change to bring the adventure to my table.

Adventure title: Scavenger Hunt


Author(s): Brad Freeman


Published: January 1989


The Pitch: The Rebels have to deal with the annoying Squib to set-up an ambush on an Imperial transport containing sensitive information that could seriously damage Rebel operations. The Rebels needs to visit an iconic location from the films and do the Sqiubs dirty work to get their cooperation.

Summary: This adventure has a lot of harsh design decisions through out as well as weird encounters with Star Wars elements and new elements that don't quite gel. There's some stuff in here that might be useful, but much like the setting, you've got to sort through a lot of trash to get there.




In-depth review with SPOILERS after the jump!


Monday, September 11, 2017

Star Wars Adventure Review - Riders of the Maelstrom

Cover courtesy of Wookieepedia
This is an ongoing series of reviews of classic West End Games Star Wars RPG adventures. I've run a few, read a few more and not touched a few since I bought them over the past 30 years. I'll look at them for a few different angles, including what I would change to bring the adventure to my table.

Adventure title: Riders of the Maelstrom


Author(s): Ray Winninger


Published: July 1989


The Pitch: Another big ship based adventure, this one based on a Mon Calamari luxury cruiser. The Rebels stumble across a plot that involves pirates, other pirates that are also Rebels, and rival Moffs looking to put everyone out of business.


Summary: There's a lot going on in this adventure which depends a bit too much on coincidence  and has problems projecting a straight plotline. But there's a lot of neat NPCs, factions vying with each other and a big location that's dying to be explored.



In-depth review with SPOILERS after the jump!