Monday, November 14, 2016

Actual Play - Numenera

I donated some of my time to run Numenera as part of Button Mash Bash.

It's a charity marathon video game stream that plays unusual games. Numenera certainly fits in that category.

I adapted Vortex for the run and the Technophiles helped me cut it down to three short episodes. You can still make donations if you enjoy the actual play.

Sunday, October 30, 2016

Shadowrun Classic - Fate Core Hack

I've noodled around with a few fate hacks of Shadowrun before, but a mixture of circumstances allowed me a little time to put down my thoughts on the matter in more detail. This time of year is innately frustrating for freelance designers since projects talked about at Gen Con are slowly rolling into production but much of the time is spent waiting for that pivotal "Okay, go!" email. There's a lot of unpaid words here, but sometimes you have to clear the decks before you can focus on new work.

This hack was built for running Shadowrun during the 1st through 3rd editions of the game, set during the 2050s and 2060s. My intent was to run classic Shadowrun adventures like Bottled Demon without houseruling the hell out of the original rules. It doesn't have everything out of every book, but it has enough that converting your favorite piece of equipment should not be difficult. Fans of technomancers should be able to do them by reskinning Magic as Resonance, but I didn't tackle them here because they fell out of the time period. (I may return at a later date to do it.)

The rules for setting up the run take a lot of inspiration from +John Rogers amazing CrimeWorld setting from Worlds in Shadow. You should read it anyway if you're planning on running any game where your protagonists are criminals, because its densely packed with information and inspiration.

I wrote down these rules in advance of the next meeting of Adventurer's Guild Local 42, a series of RPG events I'm running at 42 Lounge in downtown Milwaukee. I'll be running it on Sunday, November 13th at 3 pm. You might also see it added to the mix of games I run at conventions.

Click here to check out the complete Fate Shadowrun Classic rules.
Click here for characters ready for aspects based on some of my favorite classic Shadowrun archetypes.

Wednesday, September 28, 2016

Geek and Sundry - Vengeance

A game's theme is an important draw. If a game is about something, it needs me to feel like I'm doing that something. That's why I never got into Magic - I never felt like a wizard in a duel.

Vengeance has theme oozing out of every corner of the box. I love how it handles the roaring rampage of revenge genre, so I wrote it up.

Tuesday, September 27, 2016

Geek and Sundry - Shadow of the Demon Lord

One of the best RPGs from 2015 was this dark fantasy game from one of the developers of D&D. I talk about why I like it over at Geek and Sundry.

Friday, September 23, 2016

Geek and Sundry - Deadlands Kickstarters

One of my favorite RPGs has not one, but two Kickstarters running at the same time!

Monday, September 12, 2016

Geek and Sundry - Online D&D Resources

I found some great websites for use with D&D 5th Edition while prepping my Curse of Strahd game. I collected a few and shared them over at Geek and Sundry.

Sunday, September 11, 2016

Geek and Sundry - Tiny Epic Games

I've really come to love this series of games from Gamelyn. Small, fun, but offering plenty of replayability and strategy. They're kickstarting an expansion of Tiny Epic Galaxies, so it seemed like a good time to talk about the whole line.