Sunday, September 24, 2017

Star Wars Adventure Review - Battle For The Golden Sun

Cover photo courtesy Wookieepedia 
This is an ongoing series of reviews of classic West End Games Star Wars RPG adventures. I've run a few, read a few more and not touched a few since I bought them over the past 30 years. I'll look at them for a few different angles, including what I would change to bring the adventure to my table.

Adventure title: Battle For The Golden Sun


Author(s): Doug Kaufman


Published: June 1988


The Pitch: The Rebels crash-land on a waterworld in search of a Rebel ambassador. Instead they find seatroopers, warring natives and a giant piece of Force-sensitive coral.

Summary: A decent adventure that throws the PCs in the battle between two factions of natives that, despite showing off an Imperial garrison poster and a seatrooper on the cover, puts the Galactic Civil War in the background for a session or two.




In-depth review with SPOILERS after the jump!


Sunday, September 17, 2017

Star Wars Adventure Review - Scavenger Hunt

This is an ongoing series of reviews of classic West End Games Star Wars RPG adventures. I've run a few, read a few more and not touched a few since I bought them over the past 30 years. I'll look at them for a few different angles, including what I would change to bring the adventure to my table.

Adventure title: Scavenger Hunt


Author(s): Brad Freeman


Published: January 1989


The Pitch: The Rebels have to deal with the annoying Squib to set-up an ambush on an Imperial transport containing sensitive information that could seriously damage Rebel operations. The Rebels needs to visit an iconic location from the films and do the Sqiubs dirty work to get their cooperation.

Summary: This adventure has a lot of harsh design decisions through out as well as weird encounters with Star Wars elements and new elements that don't quite gel. There's some stuff in here that might be useful, but much like the setting, you've got to sort through a lot of trash to get there.




In-depth review with SPOILERS after the jump!


Monday, September 11, 2017

Star Wars Adventure Review - Riders of the Maelstrom

Cover courtesy of Wookieepedia
This is an ongoing series of reviews of classic West End Games Star Wars RPG adventures. I've run a few, read a few more and not touched a few since I bought them over the past 30 years. I'll look at them for a few different angles, including what I would change to bring the adventure to my table.

Adventure title: Riders of the Maelstrom


Author(s): Ray Winninger


Published: July 1989


The Pitch: Another big ship based adventure, this one based on a Mon Calamari luxury cruiser. The Rebels stumble across a plot that involves pirates, other pirates that are also Rebels, and rival Moffs looking to put everyone out of business.


Summary: There's a lot going on in this adventure which depends a bit too much on coincidence  and has problems projecting a straight plotline. But there's a lot of neat NPCs, factions vying with each other and a big location that's dying to be explored.



In-depth review with SPOILERS after the jump!


Monday, September 4, 2017

Star Wars Adventure Review - Starfall

Cover courtesy of Wookieepedia
This is an ongoing series of reviews of classic West End Games Star Wars RPG adventures. I've run a few, read a few more and not touched a few since I bought them over the past 30 years. I'll look at them for a few different angles, including what I would change to bring the adventure to my table.

Adventure title: Starfall


Author(s): Rob Jenkins and Michael Stern


Published: May 1989


The Pitch: Depending on how old you are, this is either Die Hard on a Star Destroyer or The Poseidon Adventure on a Star Destroyer. The Rebels are trapped inside a Victory-class Star Destroyer that's been wrecked by a surprise Rebel ambush. While they make their way through collapsing corridors, they also find out the captain of the Star Destroyer plans to take the Rebel fleet with him when the ship explodes. Can the Rebels save themselves AND the Rebel fleet?


Summary: This is my favorite Star Wars RPG adventure of all time. It still holds up after all these years, even if, as written, it's pretty linear. I've run it with every official Star Wars system and it's been a ton of fun every time.




In-depth review with SPOILERS after the jump!


Monday, November 14, 2016

Actual Play - Numenera

I donated some of my time to run Numenera as part of Button Mash Bash.


It's a charity marathon video game stream that plays unusual games. Numenera certainly fits in that category.


I adapted Vortex for the run and the Technophiles helped me cut it down to three short episodes. You can still make donations if you enjoy the actual play.


Sunday, October 30, 2016

Shadowrun Classic - Fate Core Hack


I've noodled around with a few fate hacks of Shadowrun before, but a mixture of circumstances allowed me a little time to put down my thoughts on the matter in more detail. This time of year is innately frustrating for freelance designers since projects talked about at Gen Con are slowly rolling into production but much of the time is spent waiting for that pivotal "Okay, go!" email. There's a lot of unpaid words here, but sometimes you have to clear the decks before you can focus on new work.

This hack was built for running Shadowrun during the 1st through 3rd editions of the game, set during the 2050s and 2060s. My intent was to run classic Shadowrun adventures like Bottled Demon without houseruling the hell out of the original rules. It doesn't have everything out of every book, but it has enough that converting your favorite piece of equipment should not be difficult. Fans of technomancers should be able to do them by reskinning Magic as Resonance, but I didn't tackle them here because they fell out of the time period. (I may return at a later date to do it.)

The rules for setting up the run take a lot of inspiration from +John Rogers amazing CrimeWorld setting from Worlds in Shadow. You should read it anyway if you're planning on running any game where your protagonists are criminals, because its densely packed with information and inspiration.

I wrote down these rules in advance of the next meeting of Adventurer's Guild Local 42, a series of RPG events I'm running at 42 Lounge in downtown Milwaukee. I'll be running it on Sunday, November 13th at 3 pm. You might also see it added to the mix of games I run at conventions.

Click here to check out the complete Fate Shadowrun Classic rules.
Click here for characters ready for aspects based on some of my favorite classic Shadowrun archetypes.

Friday, September 30, 2016

Geek & Sundry - Heist RPGs

I love heist stories in case you couldn't guess from my Kickstarter, my most popular RPG blog, or this article about some sweet RPGs for Geek and Sundry.