While discussing Girls' Heist Out the other day, Fred Hicks asked me a question.
"How would you build the main characters of in Fate Core?"
The project is steeped in gaming because of my background. A few of the characters are adapted from my Leverage RPG series. Manuela Soriani is a fellow Fate alum. Many of the stretch goal artists I worked with on Firefly. And I still get questions about making characters in Fate on a regular basis. So let's look at how I would make the main characters in my comic book.
Let's start with the leader of the gang:
High Concept: Glamorous Mastermind
Trouble: Blindsided By Love
High Dive Artist
Cool Under Pressure
I Know The Mark Better Than He Knows Himself
Good (+3): Expertise
Fair (+2): Rapport, Notice
Average (+1): Physique, Athletics, Will
Planned Ahead: Once per session, may swap Expertise with any roll to Create an Advantage based on previously established facts involving the mark.
Unflappable: Gain a (+2) bonus on defending against Provoke attacks using Will
Fast Friends: Gain a (+2) bonus to overcome suspicion with a Rapport roll on people you've not met before
She was also recently betrayed by her partner and lover. she's convinced herself she can beat him at his own game, but she might still not see a few twists coming, She's the one who creates advantages on the marks but can also talk her way into and out of trouble.
Onto the muscle:
High Concept: Trash-Talking Muscle
Trouble: Punching Above Her Weight
Not Paid What She's Deserves
Good (+3): Fight
Fair (+2): Physique, Provoke
Average (+1): Athletics, Drive, Stealth
Now it's On: Gain a (+2) bonus on attack rolls using Fight when you have at least one stress box checked off.
Hit Me Harder Than That!: Once per session, when you inflict a stress level using Provoke, clear your right most physical stress box off instead.
Exceptional Car Thief: May use Drive instead of Burglary to overcome the security systems on a automobile
Dawn's a heavy hitter but she also likes to psych out her opponents. This is her first job with a crew that's not petty thieves and criminals, so without a proper plan, she can be a bit lost.
Next up, the tech:
High Concept: Punk Hacker
Trouble: Eat The Rich
Never Without Her Laptop, Daniel
Good (+3): Information
Fair (+2): Investigate, Empathy
Average (+1): Notice, Rapport, Stealth
Daniel Tells Me: Gain a (+2) bonus on create advantage rolls using Information to search the Internet
Ugh, No Back Door Jokes Please: Once per session, may gain access to a secure system while using Daniel
I'm A Lover not a Fighter: Gain a (+2) bonus to create advantages such as Hidden and Diving for Cover.
Tina gets the information for the targets. She has a bit of a Robin Hood bent that brings her into conflict with Dawn and even sometimes Julia. If things get violent, she's more likely to create advantage rather than attach directly.
And finally, the face:
High Concept: Mysterious Grifter
One Hundred Aliases
Friends In High And Low Places
Good (+3): Deceive
Fair (+2): Contacts, Rapport
Average (+1): Burglary, Will, Empathy
Of Course I'm a Doctor: When Century succeeds with style on a Decieve roll, she may create a Totally Convinced aspect with one free invoke
I'm Sorry, Lover: Century may use Deceive as an attack in the first exchange if the target does not expect it.
Never Flinches: Gain a (+2) bonus to defend fight attack actions
Century slips into a variety of disguises, so nobody really knows her true self. She disappears into identities.
Feel free to use these characters as examples or in one of the many suitable fate worlds. +John Rogers CRIMEWORLD, for example, would be an excellent place for them to live.
Also, if you've ever wanted a chance to play Fate with me (or any of the other games that bear my name) I'm offering Skype games as an add-on to the Kickstarter!