Showing posts with label Patreon. Show all posts
Showing posts with label Patreon. Show all posts

Tuesday, March 11, 2014

Save Game - The Ingredients


With the release of Venture City Stories this week, the Fate Patreon experiment begins to bear fruit. My project, Save Game, is moving forward, so I thought another series of development blogs would be in order.

What's going into the pot this time?

Tron: The grandaddy of pop-culture inside the computer fantasy. It's a bit of a mixed bag between the original, the sequel/reboot (requel?) and the animated series, but it's got a lot of great ideas that still resonate today. 

Wreck It-Ralph: This love letter to video games put the idea of video game heroes coming together into the public consciousness. It also mashed up video game genres in fun ways. I want the heroes to deal with problems they aren't used to in the safety of their own game. they also did a lot of clever references and Easter eggs, which should be evident as setting details come out.

ICONS: This excellent supers game has a fun random power generation engine that compels the player to come up with a reason to link the randomly rolled powers. When I saw some combinations, I immediately thought of classic video game heroes that had really odd collections of abilities. You've got a surfboard and you're a ninja? Makes sense. You are an angry hockey player with a laser guitar? Obviously. You're a plumber who can shapeshift, jump really high and hurl fireballs? Welcome aboard! Sounds like a group of players to me!

Lord of the Rings: When I originally  envisioned the setting, I was thinking of it in superhero terms. But reframing it as an epic quest not only fit the video game paradigm, but also let me focus on the Glitch, the main bad guy. Rather than a battle against other characters, it became protecting home from the invaders. It also explained why the most well-known characters aren't fighting this battle - they blew it.

NES: I needed to pick a specific timeframe of video games because that's a pretty broad category to cover in 15,000 words. The 8-bit era was when I remember characters having personality on a regular basis rather than only the breakout stars. I'd love to see the artwork done in 8-bit style for a unique visual look. In theory, there are other islands on the Sea of Information for 16-bit, 32-bit, and 64-bit versions. I don't think I'll be able to go into much detail, but I do know that the same character's different versions are distinct - and they squabble like family.


Mystery Men: The odd combinations of powers and the lack of famous video game characters reminds me this is a story of unlikely heroes. There are hundreds of characters that were made. This is their chance to shine, as the last defenders of their home, with everyone else unwilling or unable to do anything. I think a lot of groups will have fun playing knock-off versions of popular characters, heroes who think they are more popular than they really are or has-beens who never thought they'd get a chance to save the world.

That's what's currently bubbling in the pot. Thanks for taking the time to read this first entry. If there's anything you'd like to see in one of these entries, feel free to comment or Tweet me at @robowieland.

Tuesday, January 7, 2014

Fate Patreon - Save Game

Part of knowing evil geniuses is being asked to participate in their experiments from time to time. When Fred Hicks sent me an email asking for some more pitches, I was just glad he wasn't asking me to watch cheesy movies in outer space. (I prefer the comfort of my couch) The company had a lot of success with Kickstarter last year, to which I was excited to contribute CAMELOT Trigger. If you're a fan of CAMELOT Trigger, and are already saying "Shut Up And Take My Money", bless your crooked little heart, and head on over to the Patreon page. Otherwise, let me bend your ear eyes for a moment and tell you about the project.

This year Evil Hat wanted to try out a new crowdfunding website called Patreon. Rather than release another big book of Fate Worlds, they want to try out a periodical model, for which Patreon is a better fit. You pledge a small amount and, when the producer is ready to put out the periodical, they send it out to you and you get charged. You only get charged when an issue is ready to go. So rather than get 6 awesome Fate settings at once, you get a regular deposit throughout the year. Brian Engard's superpunk Venture City Stories is the first out of the gate and the only one currently guaranteed to release right now. Fred's tapped some great folks in addition to myself should the project be successful, like Pete Woodworth, Shoshana Kessock and Quinn Murphy, all of whom have much prettier websites than mine.

Like Kickstarter, there are different levels of patronage, with early access and backer feedback accompanying a bigger buy in. Backer feedback was invaluable to the success of CAMELOT Trigger, and I'm looking forward to that feedback for Save Game.

For those of you who haven't looked at the page yet, here's the pitch for Save Game:

"A vicious computer virus threatens to corrupt the entire internet. The only thing standing in its way are the characters from your video games. 8-bit heroes battle monsters and corrupted files. It's Wreck-It Ralph meets Lord of the Rings. This will feature randomized character creation and other new-player-friendly features, as well as rules for playing in a digital world."

There's some ReBoot and Tron in there, too. Part of the fun will be rolling random powers and figuring out why your character jumps high, shoots fire and occasionally dresses up as a raccoon to fly. We've had some interesting discussions about characters having Lives instead of consequences and a couple of different ways to randomize power generation. Even if you don't like the idea of old-school video game heroes, you could use it to make a slightly meta game about your favorite MMO characters teaming up to beat back the forces of the Glitch.

An example of a character mutated by the Glitch?

"Corrupted pac-man sits, sarlacc/azathoth like, hungering for data in the center of a twisting turning maze, with his ghosts bringing him morefoodmorefoodmorefood"

Should the pitch get the green light, I will post development blogs again. One of the most common bits of feedback I got from CAMELOT Trigger were people who were lukewarm on the initial pitch but then came around after they read my development blogs or saw the backers draft. If that sounds like fun, and I hope it does, you can make it happen.

As long as we're talking about Fate-related Patreons, I'd like to mention Mark Diaz Truman's Fate Codex is doing well. We discussed some article ideas over the past few days, and the essay I'll be working on will be a great short project in between larger Fate gigs.

Wait. Gigs? Was that plural? Stay tuned, Fate fans...