Showing posts with label ghostbusters. Show all posts
Showing posts with label ghostbusters. Show all posts

Saturday, October 24, 2015

Gamehole Con - Schedule

I'll be in Madison the first weekend in November as a Guest of Honor at Gamehole Con. It looks like all my events are full, but you never know when people will drop out and you can just walk up to a game. You should also be able to find me just wandering around the show. Check out my schedule after the jump.

Sunday, June 21, 2015

Nexus Game Fair - Schedule

This weekend, from June 25th - 28th at the Crowne Plaza Hotel - Milwaukee Airport, I'll be a Guest of Honor for the second annual Nexus Game Fair. In addition to the tournaments and MilCog's ginormous board game library, I'll be involved with games, panels and wandering around talking with designers. Here's where I'll be officially:

Thursday - 7 PM: Ghostbusters - Satanic Panic (SOLD OUT)

I'm running a session of my Fate hack for Ghostbusters at the show. We'll make up a franchise and get down to busting heads...in a spiritual sense of course.

Friday - 10 AM: Feng Shui 2 - Demo

I'm pinch hitting for Cam Banks who had to cancel his appearance at the con. As a Feng Shui 2 backer, I'm excited to get the game on the road and kick some butt!

Friday - 6 PM: Fun Facts About Fate

If you've ever wanted to pick my brain about Fate, here's your chance. I'm talking about the different variations and my experiences working with Evil Hat.

Friday - 7 PM: Firefly RPG - All In The Family (SOLD OUT)

I'm running an adventure out of one of the books for a Full Boat: 9 players, each taking a role of the Serenity Crew!

Sunday - 1 PM: Atomic Robo RPG - Neil DeGrasse Tyson Is Missing!

Sign up as Tesladyne interns assigned to pick up the famous scientist for a meeting with Robo...and then brainstorm to figure out what happened to him!

Even if events are sold out, don't fret. I'll be running these events again at Gamehole Con in November, and feel free to swing by and see if people dropped out.

Wednesday, June 3, 2015

Fate Hack - Ghostbusters, Too!

As part of my con programming for this year, I'm running a Ghostbusters game using Fate. Seems easy enough, since I already did one, right? I decided to take another swing at it now that I have two more years of Fate design under my belt, and Atomic Robo had some neat ideas about brainstorming and building gadgets. Summer is sequel season at the movies, so here's my second crack at a Ghostbusters hack after the jump.

Monday, July 1, 2013

Fate Core Hack - Ghostbusters

This month's hack is of a setting that's near and dear to many a gamer's heart. The original RPG was a watershed in design that spun off one of the most influential RPGs made (Star Wars). It first brought forth many of the concepts that Fate and other indie games brought to the forefronts of their design. Not only am I lucky enough to own a copy of the boxed set, but a trip to see Dan Aykroyd with the local chapter allowed me to get it signed. The game is long since out of print, but I consulted with it a lot during this hack. I also wanted to get something out now that Fate core is hitting mailboxes across the country.

So strap on your proton pack, gas up your Ectomobile and slide down the firepole. Fate Ghostbusters is after the jump!

Additional uses: Ghostbusters and Men In Black always seemed pretty closely related. Maybe some Eureka and Warehouse 13 too.


Monday, October 15, 2012

AV Club - Wisconsin Ghostbusters

Today's article talks about the Wisconsin Ghostbusters. I was invited to interview them a couple weeks ago. It was a win-win-win. I got to meet a great bunch of people, I got to meet a childhood hero, and I had the most fun I've ever had getting paid to write.