Wednesday, January 2, 2013

CAMELOT Trigger - Armour Aspects?

The manuscript is currently working its way through rewrites and edits. One of the areas currently under debate is whether or not armour should have Aspects.

Currently, armour is built entirely of stunts. A few readers have expressed wanting a better connection with their armour though an aspect or two on the armour itself. I feel like once players get a chance to build armours and flavor systems, they will have a good connection.

I'm still leaning towards no Aspect on the armour. Between the five aspects of each character, scene aspects and the ones players drop by creating advantage, I'm afraid that any flavor created by the Aspect would get lost in the shuffle. Most players are going to have high concepts they can use in battle reliably. If a player wants an aspect like My Father's Armour, having that come up in the phase trio seems like the best place to do it.

What do you think?