Thursday, January 10, 2013
Cortex - A Mass Effect Hack
I'm heading out of town for the weekend. CAMELOT Trigger's second draft is currently safely ensconced at Evil Hat HQ. I've pieced together a hack for another game system I love, the Marvel version of Cortex+. It's for the Mass Effect universe. The information is located after the jump. If you would like for me to continue, drop me a line or leave a comment. Otherwise, we'll see you next week.
(Reposted from this thread on rpg.net)
Affiliations: Paragon vs. Renegade. both start at d8. You can step up one before a roll if you step the other back. When a die is a d12 or at d4 and you roll it, you can choose to return them to d8 and take an XP.
Distinctions: Keep these at 3. These are like the solider/survivor choices at the beginning of the game. That concept is all you need for aliens: Korgan Warrior is a distinction as is human scientist
Power set: Start with one power set - solider/engineer/biotic. Powers are like the ones in the game - warp, barrier etc for biotics, sabotage, combat drone for engineers, combat mastery for soldiers and so on. Either they can unlock a specialist class with XP or you pick one to start. Anything that unlocks is an SFX, like ammo. Everything starts at a d6 - to start with something higher, you have to step something back.
Specialty: Replace this with gear. 10 dice worth of gear to split between weapons, armor and tech. Each piece of gear starts at d6.
An example? Let's do my Shepard:
Affiliation: Paragon d10 Renegade d6
Humanity's Last Hope
Grieving for Garrus
Power Set: Soldier
Adrenaline Rush d8
Combat Mastery d8
SFX: Incendiary Ammo: Step up stress against organic targets by one die.
Assault rifle: d8
Sniper rifle: d8